[Author]
Author = Eliminnatorz
[Description]
Description = Rob The Maze Bank Arena
[Objectives]
Objectivescount = 14

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 250.9723
Objectives[0]positionY = -1719.216
Objectives[0]positionZ = 29.20397
Objectives[0]Heading = 0
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 244.1864
Objectives[0]mission_Vehicles[0]positionY = -1713.913
Objectives[0]mission_Vehicles[0]positionZ = 28.78609
Objectives[0]mission_Vehicles[0]Heading = 130.0226
Objectives[0]mission_Vehicles[0]Name = Caracara 4x4
Objectives[0]mission_Vehicles[0]Model = caracara2
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = v_ilev_gangsafe
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -237.6579
Objectives[0]mission_Props[0]positionY = -1999.461
Objectives[0]mission_Props[0]positionZ = 24.45332
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -15.00001
Objectives[0]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -237.68
Objectives[0]mission_Props[1]positionY = -1999.434
Objectives[0]mission_Props[1]positionZ = 24.35674
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -15.00001
Objectives[0]mission_Pickup_Props_Count = 32
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 250.3355
Objectives[0]mission_Pickup_Props[0]positionY = -1717.966
Objectives[0]mission_Pickup_Props[0]positionZ = 28.61799
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 0
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 250.0616
Objectives[0]mission_Pickup_Props[1]positionY = -1716.725
Objectives[0]mission_Pickup_Props[1]positionZ = 28.60812
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 0
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 248.5587
Objectives[0]mission_Pickup_Props[2]positionY = -1717.057
Objectives[0]mission_Pickup_Props[2]positionZ = 28.62821
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 0
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 248.516
Objectives[0]mission_Pickup_Props[3]positionY = -1717.279
Objectives[0]mission_Pickup_Props[3]positionZ = 28.62832
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 0
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 248.5243
Objectives[0]mission_Pickup_Props[4]positionY = -1717.32
Objectives[0]mission_Pickup_Props[4]positionZ = 28.62826
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 248.7021
Objectives[0]mission_Pickup_Props[5]positionY = -1718.19
Objectives[0]mission_Pickup_Props[5]positionZ = 28.60073
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 0
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 248.6337
Objectives[0]mission_Pickup_Props[6]positionY = -1717.431
Objectives[0]mission_Pickup_Props[6]positionZ = 28.6277
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 0
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 249.8506
Objectives[0]mission_Pickup_Props[7]positionY = -1717.385
Objectives[0]mission_Pickup_Props[7]positionZ = 28.57311
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 0
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 250.4305
Objectives[0]mission_Pickup_Props[8]positionY = -1717.224
Objectives[0]mission_Pickup_Props[8]positionZ = 28.59532
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 0
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 248.798
Objectives[0]mission_Pickup_Props[9]positionY = -1717.584
Objectives[0]mission_Pickup_Props[9]positionZ = 28.62685
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 0
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 248.4551
Objectives[0]mission_Pickup_Props[10]positionY = -1718.112
Objectives[0]mission_Pickup_Props[10]positionZ = 28.59076
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 0
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 248.1007
Objectives[0]mission_Pickup_Props[11]positionY = -1717.979
Objectives[0]mission_Pickup_Props[11]positionZ = 28.5787
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 0
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[12]Value = 99999
Objectives[0]mission_Pickup_Props[12]positionX = 247.7585
Objectives[0]mission_Pickup_Props[12]positionY = -1716.428
Objectives[0]mission_Pickup_Props[12]positionZ = 28.62396
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 0
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[13]Value = 99999
Objectives[0]mission_Pickup_Props[13]positionX = 247.7727
Objectives[0]mission_Pickup_Props[13]positionY = -1715.637
Objectives[0]mission_Pickup_Props[13]positionZ = 28.58748
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 0
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[14]Value = 99999
Objectives[0]mission_Pickup_Props[14]positionX = 248.896
Objectives[0]mission_Pickup_Props[14]positionY = -1715.408
Objectives[0]mission_Pickup_Props[14]positionZ = 28.62364
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 0
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[15]Value = 99999
Objectives[0]mission_Pickup_Props[15]positionX = 250.4782
Objectives[0]mission_Pickup_Props[15]positionY = -1715.53
Objectives[0]mission_Pickup_Props[15]positionZ = 28.61978
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 0
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[16]Value = 99999
Objectives[0]mission_Pickup_Props[16]positionX = 250.6884
Objectives[0]mission_Pickup_Props[16]positionY = -1715.488
Objectives[0]mission_Pickup_Props[16]positionZ = 28.6188
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 0
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[17]Value = 99999
Objectives[0]mission_Pickup_Props[17]positionX = 250.2871
Objectives[0]mission_Pickup_Props[17]positionY = -1715.577
Objectives[0]mission_Pickup_Props[17]positionZ = 28.62067
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 0
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[18]Value = 99999
Objectives[0]mission_Pickup_Props[18]positionX = 249.5533
Objectives[0]mission_Pickup_Props[18]positionY = -1715.892
Objectives[0]mission_Pickup_Props[18]positionZ = 28.62401
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 0
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[19]Value = 99999
Objectives[0]mission_Pickup_Props[19]positionX = 248.9333
Objectives[0]mission_Pickup_Props[19]positionY = -1716.029
Objectives[0]mission_Pickup_Props[19]positionZ = 28.62689
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 0
Objectives[0]mission_Pickup_Props[20]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[20]Value = 99999
Objectives[0]mission_Pickup_Props[20]positionX = 248.5181
Objectives[0]mission_Pickup_Props[20]positionY = -1716.121
Objectives[0]mission_Pickup_Props[20]positionZ = 28.62815
Objectives[0]mission_Pickup_Props[20]rotationX = 0
Objectives[0]mission_Pickup_Props[20]rotationY = 0
Objectives[0]mission_Pickup_Props[20]rotationZ = 0
Objectives[0]mission_Pickup_Props[21]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[21]Value = 99999
Objectives[0]mission_Pickup_Props[21]positionX = 248.3023
Objectives[0]mission_Pickup_Props[21]positionY = -1717.001
Objectives[0]mission_Pickup_Props[21]positionZ = 28.62946
Objectives[0]mission_Pickup_Props[21]rotationX = 0
Objectives[0]mission_Pickup_Props[21]rotationY = 0
Objectives[0]mission_Pickup_Props[21]rotationZ = 0
Objectives[0]mission_Pickup_Props[22]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[22]Value = 99999
Objectives[0]mission_Pickup_Props[22]positionX = 247.9869
Objectives[0]mission_Pickup_Props[22]positionY = -1717.487
Objectives[0]mission_Pickup_Props[22]positionZ = 28.61867
Objectives[0]mission_Pickup_Props[22]rotationX = 0
Objectives[0]mission_Pickup_Props[22]rotationY = 0
Objectives[0]mission_Pickup_Props[22]rotationZ = 0
Objectives[0]mission_Pickup_Props[23]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[23]Value = 99999
Objectives[0]mission_Pickup_Props[23]positionX = 247.6518
Objectives[0]mission_Pickup_Props[23]positionY = -1718.003
Objectives[0]mission_Pickup_Props[23]positionZ = 28.58103
Objectives[0]mission_Pickup_Props[23]rotationX = 0
Objectives[0]mission_Pickup_Props[23]rotationY = 0
Objectives[0]mission_Pickup_Props[23]rotationZ = 0
Objectives[0]mission_Pickup_Props[24]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[24]Value = 99999
Objectives[0]mission_Pickup_Props[24]positionX = 247.2352
Objectives[0]mission_Pickup_Props[24]positionY = -1718.382
Objectives[0]mission_Pickup_Props[24]positionZ = 28.5796
Objectives[0]mission_Pickup_Props[24]rotationX = 0
Objectives[0]mission_Pickup_Props[24]rotationY = 0
Objectives[0]mission_Pickup_Props[24]rotationZ = 0
Objectives[0]mission_Pickup_Props[25]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[25]Value = 99999
Objectives[0]mission_Pickup_Props[25]positionX = 247.3152
Objectives[0]mission_Pickup_Props[25]positionY = -1718.774
Objectives[0]mission_Pickup_Props[25]positionZ = 28.57843
Objectives[0]mission_Pickup_Props[25]rotationX = 0
Objectives[0]mission_Pickup_Props[25]rotationY = 0
Objectives[0]mission_Pickup_Props[25]rotationZ = 0
Objectives[0]mission_Pickup_Props[26]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[26]Value = 99999
Objectives[0]mission_Pickup_Props[26]positionX = 249.6466
Objectives[0]mission_Pickup_Props[26]positionY = -1718.215
Objectives[0]mission_Pickup_Props[26]positionZ = 28.59457
Objectives[0]mission_Pickup_Props[26]rotationX = 0
Objectives[0]mission_Pickup_Props[26]rotationY = 0
Objectives[0]mission_Pickup_Props[26]rotationZ = 0
Objectives[0]mission_Pickup_Props[27]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[27]Value = 99999
Objectives[0]mission_Pickup_Props[27]positionX = 250.1461
Objectives[0]mission_Pickup_Props[27]positionY = -1717.446
Objectives[0]mission_Pickup_Props[27]positionZ = 28.59002
Objectives[0]mission_Pickup_Props[27]rotationX = 0
Objectives[0]mission_Pickup_Props[27]rotationY = 0
Objectives[0]mission_Pickup_Props[27]rotationZ = 0
Objectives[0]mission_Pickup_Props[28]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[28]Value = 99999
Objectives[0]mission_Pickup_Props[28]positionX = 250.6475
Objectives[0]mission_Pickup_Props[28]positionY = -1716.674
Objectives[0]mission_Pickup_Props[28]positionZ = 28.58545
Objectives[0]mission_Pickup_Props[28]rotationX = 0
Objectives[0]mission_Pickup_Props[28]rotationY = 0
Objectives[0]mission_Pickup_Props[28]rotationZ = 0
Objectives[0]mission_Pickup_Props[29]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[29]Value = 99999
Objectives[0]mission_Pickup_Props[29]positionX = 250.7445
Objectives[0]mission_Pickup_Props[29]positionY = -1716.169
Objectives[0]mission_Pickup_Props[29]positionZ = 28.58853
Objectives[0]mission_Pickup_Props[29]rotationX = 0
Objectives[0]mission_Pickup_Props[29]rotationY = 0
Objectives[0]mission_Pickup_Props[29]rotationZ = 0
Objectives[0]mission_Pickup_Props[30]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[30]Value = 99999
Objectives[0]mission_Pickup_Props[30]positionX = 250.4724
Objectives[0]mission_Pickup_Props[30]positionY = -1715.634
Objectives[0]mission_Pickup_Props[30]positionZ = 28.61976
Objectives[0]mission_Pickup_Props[30]rotationX = 0
Objectives[0]mission_Pickup_Props[30]rotationY = 0
Objectives[0]mission_Pickup_Props[30]rotationZ = 0
Objectives[0]mission_Pickup_Props[31]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[31]Value = 99999
Objectives[0]mission_Pickup_Props[31]positionX = 250.0717
Objectives[0]mission_Pickup_Props[31]positionY = -1715.722
Objectives[0]mission_Pickup_Props[31]positionZ = 28.62162
Objectives[0]mission_Pickup_Props[31]rotationX = 0
Objectives[0]mission_Pickup_Props[31]rotationY = 0
Objectives[0]mission_Pickup_Props[31]rotationZ = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter The ~b~Truck
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 244.1742
Objectives[1]positionY = -1713.889
Objectives[1]positionZ = 28.0866
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = go To The ~g~Alien
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 112.6144
Objectives[2]positionY = -594.6656
Objectives[2]positionZ = 42.87123
Objectives[2]Heading = -230
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 100
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Talk To The ~g~Alien
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 149.6517
Objectives[3]positionY = -662.519
Objectives[3]positionZ = 46.07745
Objectives[3]Heading = -20
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 1
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 149.2352
Objectives[3]mission_Actors[0]positionY = -662.8721
Objectives[3]mission_Actors[0]positionZ = 47.07745
Objectives[3]mission_Actors[0]Heading = 340
Objectives[3]mission_Actors[0]String_Name = s_m_m_movalien_01
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = True
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 7
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = Micheal: hey alien what heist are we doing?
Objectives[4]positionX = 149.2352
Objectives[4]positionY = -662.8721
Objectives[4]positionZ = 46.07745
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 7
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = Alien: you will be robbing the maze bank arena
Objectives[5]positionX = 147.2979
Objectives[5]positionY = -663.744
Objectives[5]positionZ = 46.07745
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Friend
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = True
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 6
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = micheal: why?
Objectives[6]positionX = 151.7043
Objectives[6]positionY = -665.1468
Objectives[6]positionZ = 46.07745
Objectives[6]SetPlayerActor_Use_Player = True
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = False
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 3
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = Alien: i need to use the money to bail out my friends in area 51
Objectives[7]positionX = 145.6606
Objectives[7]positionY = -660.8851
Objectives[7]positionZ = 47.07744
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Friend
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 8
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Go To The ~r~Maze Bank Arena
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -154.3277
Objectives[8]positionY = -2010.147
Objectives[8]positionZ = 21.87924
Objectives[8]Heading = -20
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 200
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Kill The ~r~Guards
Objectives[9]Text2 = 
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = -215.3162
Objectives[9]positionY = -2001.249
Objectives[9]positionZ = 26.75543
Objectives[9]KillAll1 = True
Objectives[9]KillAll2 = False
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = False
Objectives[9]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[9]mission_ActorsCount = 42
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -245.9134
Objectives[9]mission_Actors[0]positionY = -2017.973
Objectives[9]mission_Actors[0]positionZ = 29.94604
Objectives[9]mission_Actors[0]Heading = 235.0001
Objectives[9]mission_Actors[0]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 900
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = AdvancedRifle
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -252.7554
Objectives[9]mission_Actors[1]positionY = -2025.975
Objectives[9]mission_Actors[1]positionZ = 29.94604
Objectives[9]mission_Actors[1]Heading = 235.0001
Objectives[9]mission_Actors[1]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 900
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = AdvancedRifle
Objectives[9]mission_Actors[1]Variation = Default
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -250.831
Objectives[9]mission_Actors[2]positionY = -2014.053
Objectives[9]mission_Actors[2]positionZ = 30.14579
Objectives[9]mission_Actors[2]Heading = 265
Objectives[9]mission_Actors[2]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 900
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = AdvancedRifle
Objectives[9]mission_Actors[2]Variation = Default
Objectives[9]mission_Actors[2]Task = 0
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -261.6069
Objectives[9]mission_Actors[3]positionY = -2012.643
Objectives[9]mission_Actors[3]positionZ = 30.14559
Objectives[9]mission_Actors[3]Heading = 240.0001
Objectives[9]mission_Actors[3]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 900
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = AdvancedRifle
Objectives[9]mission_Actors[3]Variation = Default
Objectives[9]mission_Actors[3]Task = 0
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -254.8942
Objectives[9]mission_Actors[4]positionY = -2023.134
Objectives[9]mission_Actors[4]positionZ = 30.14559
Objectives[9]mission_Actors[4]Heading = 240.0001
Objectives[9]mission_Actors[4]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = True
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 900
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = AdvancedRifle
Objectives[9]mission_Actors[4]Variation = Default
Objectives[9]mission_Actors[4]Task = 0
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -259.6201
Objectives[9]mission_Actors[5]positionY = -2015.344
Objectives[9]mission_Actors[5]positionZ = 30.14559
Objectives[9]mission_Actors[5]Heading = 240.0001
Objectives[9]mission_Actors[5]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = True
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 900
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = AdvancedRifle
Objectives[9]mission_Actors[5]Variation = Default
Objectives[9]mission_Actors[5]Task = 0
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -259.1135
Objectives[9]mission_Actors[6]positionY = -2019.426
Objectives[9]mission_Actors[6]positionZ = 30.14559
Objectives[9]mission_Actors[6]Heading = 240.0001
Objectives[9]mission_Actors[6]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = True
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 900
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = AdvancedRifle
Objectives[9]mission_Actors[6]Variation = Default
Objectives[9]mission_Actors[6]Task = 0
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -261.2155
Objectives[9]mission_Actors[7]positionY = -2020.983
Objectives[9]mission_Actors[7]positionZ = 30.14559
Objectives[9]mission_Actors[7]Heading = 240.0001
Objectives[9]mission_Actors[7]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = True
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 900
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = AdvancedRifle
Objectives[9]mission_Actors[7]Variation = Default
Objectives[9]mission_Actors[7]Task = 0
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = -261.6017
Objectives[9]mission_Actors[8]positionY = -2023.247
Objectives[9]mission_Actors[8]positionZ = 30.14559
Objectives[9]mission_Actors[8]Heading = 240.0001
Objectives[9]mission_Actors[8]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = True
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 900
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = AdvancedRifle
Objectives[9]mission_Actors[8]Variation = Default
Objectives[9]mission_Actors[8]Task = 0
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = -263.4981
Objectives[9]mission_Actors[9]positionY = -2023.899
Objectives[9]mission_Actors[9]positionZ = 30.14559
Objectives[9]mission_Actors[9]Heading = 240.0001
Objectives[9]mission_Actors[9]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = True
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 900
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = AdvancedRifle
Objectives[9]mission_Actors[9]Variation = Default
Objectives[9]mission_Actors[9]Task = 0
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = -257.6383
Objectives[9]mission_Actors[10]positionY = -2014.663
Objectives[9]mission_Actors[10]positionZ = 30.1459
Objectives[9]mission_Actors[10]Heading = 240.0001
Objectives[9]mission_Actors[10]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = True
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 900
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = AdvancedRifle
Objectives[9]mission_Actors[10]Variation = Default
Objectives[9]mission_Actors[10]Task = 0
Objectives[9]mission_Actors[10]Task_Guard_Range = 5
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Actors[11]Survive_Number = 0
Objectives[9]mission_Actors[11]Failed_Text = 
Objectives[9]mission_Actors[11]Remove_After = 0
Objectives[9]mission_Actors[11]positionX = -256.7669
Objectives[9]mission_Actors[11]positionY = -2013.211
Objectives[9]mission_Actors[11]positionZ = 30.14579
Objectives[9]mission_Actors[11]Heading = 240.0001
Objectives[9]mission_Actors[11]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[11]Relationship_Group = Enemy1
Objectives[9]mission_Actors[11]AddBlip = True
Objectives[9]mission_Actors[11]ShowCone = False
Objectives[9]mission_Actors[11]Invincible = False
Objectives[9]mission_Actors[11]SetHealth = 900
Objectives[9]mission_Actors[11]DieFromHeadShot = True
Objectives[9]mission_Actors[11]CanExitVehicle = True
Objectives[9]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[11]AlwaysFight = True
Objectives[9]mission_Actors[11]Seeing_Range = 30
Objectives[9]mission_Actors[11]Hearing_Range = 30
Objectives[9]mission_Actors[11]CombatMovement = Offensive
Objectives[9]mission_Actors[11]weapon = AdvancedRifle
Objectives[9]mission_Actors[11]Variation = Default
Objectives[9]mission_Actors[11]Task = 0
Objectives[9]mission_Actors[11]Task_Guard_Range = 5
Objectives[9]mission_Actors[11]Task_Stay_In_Range = True
Objectives[9]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[11]Task_Scenario = NONE
Objectives[9]mission_Actors[12]Survive_Number = 0
Objectives[9]mission_Actors[12]Failed_Text = 
Objectives[9]mission_Actors[12]Remove_After = 0
Objectives[9]mission_Actors[12]positionX = -255.3203
Objectives[9]mission_Actors[12]positionY = -2011.184
Objectives[9]mission_Actors[12]positionZ = 30.14562
Objectives[9]mission_Actors[12]Heading = 240.0001
Objectives[9]mission_Actors[12]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[12]Relationship_Group = Enemy1
Objectives[9]mission_Actors[12]AddBlip = True
Objectives[9]mission_Actors[12]ShowCone = False
Objectives[9]mission_Actors[12]Invincible = False
Objectives[9]mission_Actors[12]SetHealth = 900
Objectives[9]mission_Actors[12]DieFromHeadShot = True
Objectives[9]mission_Actors[12]CanExitVehicle = True
Objectives[9]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[12]AlwaysFight = True
Objectives[9]mission_Actors[12]Seeing_Range = 30
Objectives[9]mission_Actors[12]Hearing_Range = 30
Objectives[9]mission_Actors[12]CombatMovement = Offensive
Objectives[9]mission_Actors[12]weapon = AdvancedRifle
Objectives[9]mission_Actors[12]Variation = Default
Objectives[9]mission_Actors[12]Task = 0
Objectives[9]mission_Actors[12]Task_Guard_Range = 5
Objectives[9]mission_Actors[12]Task_Stay_In_Range = True
Objectives[9]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[12]Task_Scenario = NONE
Objectives[9]mission_Actors[13]Survive_Number = 0
Objectives[9]mission_Actors[13]Failed_Text = 
Objectives[9]mission_Actors[13]Remove_After = 0
Objectives[9]mission_Actors[13]positionX = -255.2598
Objectives[9]mission_Actors[13]positionY = -2009.669
Objectives[9]mission_Actors[13]positionZ = 30.14559
Objectives[9]mission_Actors[13]Heading = 240.0001
Objectives[9]mission_Actors[13]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[13]Relationship_Group = Enemy1
Objectives[9]mission_Actors[13]AddBlip = True
Objectives[9]mission_Actors[13]ShowCone = False
Objectives[9]mission_Actors[13]Invincible = False
Objectives[9]mission_Actors[13]SetHealth = 900
Objectives[9]mission_Actors[13]DieFromHeadShot = True
Objectives[9]mission_Actors[13]CanExitVehicle = True
Objectives[9]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[13]AlwaysFight = True
Objectives[9]mission_Actors[13]Seeing_Range = 30
Objectives[9]mission_Actors[13]Hearing_Range = 30
Objectives[9]mission_Actors[13]CombatMovement = Offensive
Objectives[9]mission_Actors[13]weapon = AdvancedRifle
Objectives[9]mission_Actors[13]Variation = Default
Objectives[9]mission_Actors[13]Task = 0
Objectives[9]mission_Actors[13]Task_Guard_Range = 5
Objectives[9]mission_Actors[13]Task_Stay_In_Range = True
Objectives[9]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[13]Task_Scenario = NONE
Objectives[9]mission_Actors[14]Survive_Number = 0
Objectives[9]mission_Actors[14]Failed_Text = 
Objectives[9]mission_Actors[14]Remove_After = 0
Objectives[9]mission_Actors[14]positionX = -253.9813
Objectives[9]mission_Actors[14]positionY = -2007.545
Objectives[9]mission_Actors[14]positionZ = 30.14559
Objectives[9]mission_Actors[14]Heading = 240.0001
Objectives[9]mission_Actors[14]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[14]Relationship_Group = Enemy1
Objectives[9]mission_Actors[14]AddBlip = True
Objectives[9]mission_Actors[14]ShowCone = False
Objectives[9]mission_Actors[14]Invincible = False
Objectives[9]mission_Actors[14]SetHealth = 900
Objectives[9]mission_Actors[14]DieFromHeadShot = True
Objectives[9]mission_Actors[14]CanExitVehicle = True
Objectives[9]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[14]AlwaysFight = True
Objectives[9]mission_Actors[14]Seeing_Range = 30
Objectives[9]mission_Actors[14]Hearing_Range = 30
Objectives[9]mission_Actors[14]CombatMovement = Offensive
Objectives[9]mission_Actors[14]weapon = AdvancedRifle
Objectives[9]mission_Actors[14]Variation = Default
Objectives[9]mission_Actors[14]Task = 0
Objectives[9]mission_Actors[14]Task_Guard_Range = 5
Objectives[9]mission_Actors[14]Task_Stay_In_Range = True
Objectives[9]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[14]Task_Scenario = NONE
Objectives[9]mission_Actors[15]Survive_Number = 0
Objectives[9]mission_Actors[15]Failed_Text = 
Objectives[9]mission_Actors[15]Remove_After = 0
Objectives[9]mission_Actors[15]positionX = -254.9033
Objectives[9]mission_Actors[15]positionY = -2002.215
Objectives[9]mission_Actors[15]positionZ = 30.1459
Objectives[9]mission_Actors[15]Heading = 155.0001
Objectives[9]mission_Actors[15]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[15]Relationship_Group = Enemy1
Objectives[9]mission_Actors[15]AddBlip = True
Objectives[9]mission_Actors[15]ShowCone = False
Objectives[9]mission_Actors[15]Invincible = False
Objectives[9]mission_Actors[15]SetHealth = 900
Objectives[9]mission_Actors[15]DieFromHeadShot = True
Objectives[9]mission_Actors[15]CanExitVehicle = True
Objectives[9]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[15]AlwaysFight = True
Objectives[9]mission_Actors[15]Seeing_Range = 30
Objectives[9]mission_Actors[15]Hearing_Range = 30
Objectives[9]mission_Actors[15]CombatMovement = Offensive
Objectives[9]mission_Actors[15]weapon = AdvancedRifle
Objectives[9]mission_Actors[15]Variation = Default
Objectives[9]mission_Actors[15]Task = 0
Objectives[9]mission_Actors[15]Task_Guard_Range = 5
Objectives[9]mission_Actors[15]Task_Stay_In_Range = True
Objectives[9]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[15]Task_Scenario = NONE
Objectives[9]mission_Actors[16]Survive_Number = 0
Objectives[9]mission_Actors[16]Failed_Text = 
Objectives[9]mission_Actors[16]Remove_After = 0
Objectives[9]mission_Actors[16]positionX = -246.0773
Objectives[9]mission_Actors[16]positionY = -2009.36
Objectives[9]mission_Actors[16]positionZ = 30.14565
Objectives[9]mission_Actors[16]Heading = 95.00007
Objectives[9]mission_Actors[16]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[16]Relationship_Group = Enemy1
Objectives[9]mission_Actors[16]AddBlip = True
Objectives[9]mission_Actors[16]ShowCone = False
Objectives[9]mission_Actors[16]Invincible = False
Objectives[9]mission_Actors[16]SetHealth = 900
Objectives[9]mission_Actors[16]DieFromHeadShot = True
Objectives[9]mission_Actors[16]CanExitVehicle = True
Objectives[9]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[16]AlwaysFight = True
Objectives[9]mission_Actors[16]Seeing_Range = 30
Objectives[9]mission_Actors[16]Hearing_Range = 30
Objectives[9]mission_Actors[16]CombatMovement = Offensive
Objectives[9]mission_Actors[16]weapon = AdvancedRifle
Objectives[9]mission_Actors[16]Variation = Default
Objectives[9]mission_Actors[16]Task = 0
Objectives[9]mission_Actors[16]Task_Guard_Range = 5
Objectives[9]mission_Actors[16]Task_Stay_In_Range = True
Objectives[9]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[16]Task_Scenario = NONE
Objectives[9]mission_Actors[17]Survive_Number = 0
Objectives[9]mission_Actors[17]Failed_Text = 
Objectives[9]mission_Actors[17]Remove_After = 0
Objectives[9]mission_Actors[17]positionX = -247.2103
Objectives[9]mission_Actors[17]positionY = -2011.913
Objectives[9]mission_Actors[17]positionZ = 30.14578
Objectives[9]mission_Actors[17]Heading = 260
Objectives[9]mission_Actors[17]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[17]Relationship_Group = Enemy1
Objectives[9]mission_Actors[17]AddBlip = True
Objectives[9]mission_Actors[17]ShowCone = False
Objectives[9]mission_Actors[17]Invincible = False
Objectives[9]mission_Actors[17]SetHealth = 900
Objectives[9]mission_Actors[17]DieFromHeadShot = True
Objectives[9]mission_Actors[17]CanExitVehicle = True
Objectives[9]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[17]AlwaysFight = True
Objectives[9]mission_Actors[17]Seeing_Range = 30
Objectives[9]mission_Actors[17]Hearing_Range = 30
Objectives[9]mission_Actors[17]CombatMovement = Offensive
Objectives[9]mission_Actors[17]weapon = AdvancedRifle
Objectives[9]mission_Actors[17]Variation = Default
Objectives[9]mission_Actors[17]Task = 0
Objectives[9]mission_Actors[17]Task_Guard_Range = 5
Objectives[9]mission_Actors[17]Task_Stay_In_Range = True
Objectives[9]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[17]Task_Scenario = NONE
Objectives[9]mission_Actors[18]Survive_Number = 0
Objectives[9]mission_Actors[18]Failed_Text = 
Objectives[9]mission_Actors[18]Remove_After = 0
Objectives[9]mission_Actors[18]positionX = -245.0989
Objectives[9]mission_Actors[18]positionY = -2005.472
Objectives[9]mission_Actors[18]positionZ = 30.14559
Objectives[9]mission_Actors[18]Heading = 260
Objectives[9]mission_Actors[18]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[18]Relationship_Group = Enemy1
Objectives[9]mission_Actors[18]AddBlip = True
Objectives[9]mission_Actors[18]ShowCone = False
Objectives[9]mission_Actors[18]Invincible = False
Objectives[9]mission_Actors[18]SetHealth = 900
Objectives[9]mission_Actors[18]DieFromHeadShot = True
Objectives[9]mission_Actors[18]CanExitVehicle = True
Objectives[9]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[18]AlwaysFight = True
Objectives[9]mission_Actors[18]Seeing_Range = 30
Objectives[9]mission_Actors[18]Hearing_Range = 30
Objectives[9]mission_Actors[18]CombatMovement = Offensive
Objectives[9]mission_Actors[18]weapon = AdvancedRifle
Objectives[9]mission_Actors[18]Variation = Default
Objectives[9]mission_Actors[18]Task = 0
Objectives[9]mission_Actors[18]Task_Guard_Range = 5
Objectives[9]mission_Actors[18]Task_Stay_In_Range = True
Objectives[9]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[18]Task_Scenario = NONE
Objectives[9]mission_Actors[19]Survive_Number = 0
Objectives[9]mission_Actors[19]Failed_Text = 
Objectives[9]mission_Actors[19]Remove_After = 0
Objectives[9]mission_Actors[19]positionX = -250.2128
Objectives[9]mission_Actors[19]positionY = -2017.638
Objectives[9]mission_Actors[19]positionZ = 30.1459
Objectives[9]mission_Actors[19]Heading = 260
Objectives[9]mission_Actors[19]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[19]Relationship_Group = Enemy1
Objectives[9]mission_Actors[19]AddBlip = True
Objectives[9]mission_Actors[19]ShowCone = False
Objectives[9]mission_Actors[19]Invincible = False
Objectives[9]mission_Actors[19]SetHealth = 900
Objectives[9]mission_Actors[19]DieFromHeadShot = True
Objectives[9]mission_Actors[19]CanExitVehicle = True
Objectives[9]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[19]AlwaysFight = True
Objectives[9]mission_Actors[19]Seeing_Range = 30
Objectives[9]mission_Actors[19]Hearing_Range = 30
Objectives[9]mission_Actors[19]CombatMovement = Offensive
Objectives[9]mission_Actors[19]weapon = AdvancedRifle
Objectives[9]mission_Actors[19]Variation = Default
Objectives[9]mission_Actors[19]Task = 0
Objectives[9]mission_Actors[19]Task_Guard_Range = 5
Objectives[9]mission_Actors[19]Task_Stay_In_Range = True
Objectives[9]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[19]Task_Scenario = NONE
Objectives[9]mission_Actors[20]Survive_Number = 0
Objectives[9]mission_Actors[20]Failed_Text = 
Objectives[9]mission_Actors[20]Remove_After = 0
Objectives[9]mission_Actors[20]positionX = -260.2644
Objectives[9]mission_Actors[20]positionY = -2029.359
Objectives[9]mission_Actors[20]positionZ = 30.14559
Objectives[9]mission_Actors[20]Heading = 260
Objectives[9]mission_Actors[20]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[20]Relationship_Group = Enemy1
Objectives[9]mission_Actors[20]AddBlip = True
Objectives[9]mission_Actors[20]ShowCone = False
Objectives[9]mission_Actors[20]Invincible = False
Objectives[9]mission_Actors[20]SetHealth = 900
Objectives[9]mission_Actors[20]DieFromHeadShot = True
Objectives[9]mission_Actors[20]CanExitVehicle = True
Objectives[9]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[20]AlwaysFight = True
Objectives[9]mission_Actors[20]Seeing_Range = 30
Objectives[9]mission_Actors[20]Hearing_Range = 30
Objectives[9]mission_Actors[20]CombatMovement = Offensive
Objectives[9]mission_Actors[20]weapon = AdvancedRifle
Objectives[9]mission_Actors[20]Variation = Default
Objectives[9]mission_Actors[20]Task = 0
Objectives[9]mission_Actors[20]Task_Guard_Range = 5
Objectives[9]mission_Actors[20]Task_Stay_In_Range = True
Objectives[9]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[20]Task_Scenario = NONE
Objectives[9]mission_Actors[21]Survive_Number = 0
Objectives[9]mission_Actors[21]Failed_Text = 
Objectives[9]mission_Actors[21]Remove_After = 0
Objectives[9]mission_Actors[21]positionX = -254.3417
Objectives[9]mission_Actors[21]positionY = -1995.893
Objectives[9]mission_Actors[21]positionZ = 30.14574
Objectives[9]mission_Actors[21]Heading = 170.0001
Objectives[9]mission_Actors[21]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[21]Relationship_Group = Enemy1
Objectives[9]mission_Actors[21]AddBlip = True
Objectives[9]mission_Actors[21]ShowCone = False
Objectives[9]mission_Actors[21]Invincible = False
Objectives[9]mission_Actors[21]SetHealth = 900
Objectives[9]mission_Actors[21]DieFromHeadShot = True
Objectives[9]mission_Actors[21]CanExitVehicle = True
Objectives[9]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[21]AlwaysFight = True
Objectives[9]mission_Actors[21]Seeing_Range = 30
Objectives[9]mission_Actors[21]Hearing_Range = 30
Objectives[9]mission_Actors[21]CombatMovement = Offensive
Objectives[9]mission_Actors[21]weapon = AdvancedRifle
Objectives[9]mission_Actors[21]Variation = Default
Objectives[9]mission_Actors[21]Task = 0
Objectives[9]mission_Actors[21]Task_Guard_Range = 5
Objectives[9]mission_Actors[21]Task_Stay_In_Range = True
Objectives[9]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[21]Task_Scenario = NONE
Objectives[9]mission_Actors[22]Survive_Number = 0
Objectives[9]mission_Actors[22]Failed_Text = 
Objectives[9]mission_Actors[22]Remove_After = 0
Objectives[9]mission_Actors[22]positionX = -242.8732
Objectives[9]mission_Actors[22]positionY = -1996.752
Objectives[9]mission_Actors[22]positionZ = 25.77616
Objectives[9]mission_Actors[22]Heading = 170.0001
Objectives[9]mission_Actors[22]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[22]Relationship_Group = Enemy1
Objectives[9]mission_Actors[22]AddBlip = True
Objectives[9]mission_Actors[22]ShowCone = False
Objectives[9]mission_Actors[22]Invincible = False
Objectives[9]mission_Actors[22]SetHealth = 900
Objectives[9]mission_Actors[22]DieFromHeadShot = True
Objectives[9]mission_Actors[22]CanExitVehicle = True
Objectives[9]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[22]AlwaysFight = True
Objectives[9]mission_Actors[22]Seeing_Range = 30
Objectives[9]mission_Actors[22]Hearing_Range = 30
Objectives[9]mission_Actors[22]CombatMovement = Offensive
Objectives[9]mission_Actors[22]weapon = AdvancedRifle
Objectives[9]mission_Actors[22]Variation = Default
Objectives[9]mission_Actors[22]Task = 0
Objectives[9]mission_Actors[22]Task_Guard_Range = 5
Objectives[9]mission_Actors[22]Task_Stay_In_Range = True
Objectives[9]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[22]Task_Scenario = NONE
Objectives[9]mission_Actors[23]Survive_Number = 0
Objectives[9]mission_Actors[23]Failed_Text = 
Objectives[9]mission_Actors[23]Remove_After = 0
Objectives[9]mission_Actors[23]positionX = -244.6688
Objectives[9]mission_Actors[23]positionY = -2005.29
Objectives[9]mission_Actors[23]positionZ = 24.68568
Objectives[9]mission_Actors[23]Heading = 145.0001
Objectives[9]mission_Actors[23]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[23]Relationship_Group = Enemy1
Objectives[9]mission_Actors[23]AddBlip = True
Objectives[9]mission_Actors[23]ShowCone = False
Objectives[9]mission_Actors[23]Invincible = False
Objectives[9]mission_Actors[23]SetHealth = 900
Objectives[9]mission_Actors[23]DieFromHeadShot = True
Objectives[9]mission_Actors[23]CanExitVehicle = True
Objectives[9]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[23]AlwaysFight = True
Objectives[9]mission_Actors[23]Seeing_Range = 30
Objectives[9]mission_Actors[23]Hearing_Range = 30
Objectives[9]mission_Actors[23]CombatMovement = Offensive
Objectives[9]mission_Actors[23]weapon = AdvancedRifle
Objectives[9]mission_Actors[23]Variation = Default
Objectives[9]mission_Actors[23]Task = 0
Objectives[9]mission_Actors[23]Task_Guard_Range = 5
Objectives[9]mission_Actors[23]Task_Stay_In_Range = True
Objectives[9]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[23]Task_Scenario = NONE
Objectives[9]mission_Actors[24]Survive_Number = 0
Objectives[9]mission_Actors[24]Failed_Text = 
Objectives[9]mission_Actors[24]Remove_After = 0
Objectives[9]mission_Actors[24]positionX = -235.5504
Objectives[9]mission_Actors[24]positionY = -1999.904
Objectives[9]mission_Actors[24]positionZ = 24.68542
Objectives[9]mission_Actors[24]Heading = 145.0001
Objectives[9]mission_Actors[24]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[24]Relationship_Group = Enemy1
Objectives[9]mission_Actors[24]AddBlip = True
Objectives[9]mission_Actors[24]ShowCone = False
Objectives[9]mission_Actors[24]Invincible = False
Objectives[9]mission_Actors[24]SetHealth = 900
Objectives[9]mission_Actors[24]DieFromHeadShot = True
Objectives[9]mission_Actors[24]CanExitVehicle = True
Objectives[9]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[24]AlwaysFight = True
Objectives[9]mission_Actors[24]Seeing_Range = 30
Objectives[9]mission_Actors[24]Hearing_Range = 30
Objectives[9]mission_Actors[24]CombatMovement = Offensive
Objectives[9]mission_Actors[24]weapon = AdvancedRifle
Objectives[9]mission_Actors[24]Variation = Default
Objectives[9]mission_Actors[24]Task = 0
Objectives[9]mission_Actors[24]Task_Guard_Range = 5
Objectives[9]mission_Actors[24]Task_Stay_In_Range = True
Objectives[9]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[24]Task_Scenario = NONE
Objectives[9]mission_Actors[25]Survive_Number = 0
Objectives[9]mission_Actors[25]Failed_Text = 
Objectives[9]mission_Actors[25]Remove_After = 0
Objectives[9]mission_Actors[25]positionX = -237.3347
Objectives[9]mission_Actors[25]positionY = -2006.695
Objectives[9]mission_Actors[25]positionZ = 24.68542
Objectives[9]mission_Actors[25]Heading = 145.0001
Objectives[9]mission_Actors[25]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[25]Relationship_Group = Enemy1
Objectives[9]mission_Actors[25]AddBlip = True
Objectives[9]mission_Actors[25]ShowCone = False
Objectives[9]mission_Actors[25]Invincible = False
Objectives[9]mission_Actors[25]SetHealth = 900
Objectives[9]mission_Actors[25]DieFromHeadShot = True
Objectives[9]mission_Actors[25]CanExitVehicle = True
Objectives[9]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[25]AlwaysFight = True
Objectives[9]mission_Actors[25]Seeing_Range = 30
Objectives[9]mission_Actors[25]Hearing_Range = 30
Objectives[9]mission_Actors[25]CombatMovement = Offensive
Objectives[9]mission_Actors[25]weapon = AdvancedRifle
Objectives[9]mission_Actors[25]Variation = Default
Objectives[9]mission_Actors[25]Task = 0
Objectives[9]mission_Actors[25]Task_Guard_Range = 5
Objectives[9]mission_Actors[25]Task_Stay_In_Range = True
Objectives[9]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[25]Task_Scenario = NONE
Objectives[9]mission_Actors[26]Survive_Number = 0
Objectives[9]mission_Actors[26]Failed_Text = 
Objectives[9]mission_Actors[26]Remove_After = 0
Objectives[9]mission_Actors[26]positionX = -239.5288
Objectives[9]mission_Actors[26]positionY = -2001.889
Objectives[9]mission_Actors[26]positionZ = 24.68559
Objectives[9]mission_Actors[26]Heading = 145.0001
Objectives[9]mission_Actors[26]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[26]Relationship_Group = Enemy1
Objectives[9]mission_Actors[26]AddBlip = True
Objectives[9]mission_Actors[26]ShowCone = False
Objectives[9]mission_Actors[26]Invincible = False
Objectives[9]mission_Actors[26]SetHealth = 900
Objectives[9]mission_Actors[26]DieFromHeadShot = True
Objectives[9]mission_Actors[26]CanExitVehicle = True
Objectives[9]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[26]AlwaysFight = True
Objectives[9]mission_Actors[26]Seeing_Range = 30
Objectives[9]mission_Actors[26]Hearing_Range = 30
Objectives[9]mission_Actors[26]CombatMovement = Offensive
Objectives[9]mission_Actors[26]weapon = AdvancedRifle
Objectives[9]mission_Actors[26]Variation = Default
Objectives[9]mission_Actors[26]Task = 0
Objectives[9]mission_Actors[26]Task_Guard_Range = 5
Objectives[9]mission_Actors[26]Task_Stay_In_Range = True
Objectives[9]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[26]Task_Scenario = NONE
Objectives[9]mission_Actors[27]Survive_Number = 0
Objectives[9]mission_Actors[27]Failed_Text = 
Objectives[9]mission_Actors[27]Remove_After = 0
Objectives[9]mission_Actors[27]positionX = -232.2206
Objectives[9]mission_Actors[27]positionY = -2001.855
Objectives[9]mission_Actors[27]positionZ = 24.68538
Objectives[9]mission_Actors[27]Heading = 145.0001
Objectives[9]mission_Actors[27]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[27]Relationship_Group = Enemy1
Objectives[9]mission_Actors[27]AddBlip = True
Objectives[9]mission_Actors[27]ShowCone = False
Objectives[9]mission_Actors[27]Invincible = False
Objectives[9]mission_Actors[27]SetHealth = 900
Objectives[9]mission_Actors[27]DieFromHeadShot = True
Objectives[9]mission_Actors[27]CanExitVehicle = True
Objectives[9]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[27]AlwaysFight = True
Objectives[9]mission_Actors[27]Seeing_Range = 30
Objectives[9]mission_Actors[27]Hearing_Range = 30
Objectives[9]mission_Actors[27]CombatMovement = Offensive
Objectives[9]mission_Actors[27]weapon = AdvancedRifle
Objectives[9]mission_Actors[27]Variation = Default
Objectives[9]mission_Actors[27]Task = 0
Objectives[9]mission_Actors[27]Task_Guard_Range = 5
Objectives[9]mission_Actors[27]Task_Stay_In_Range = True
Objectives[9]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[27]Task_Scenario = NONE
Objectives[9]mission_Actors[28]Survive_Number = 0
Objectives[9]mission_Actors[28]Failed_Text = 
Objectives[9]mission_Actors[28]Remove_After = 0
Objectives[9]mission_Actors[28]positionX = -231.2822
Objectives[9]mission_Actors[28]positionY = -1998.56
Objectives[9]mission_Actors[28]positionZ = 24.68538
Objectives[9]mission_Actors[28]Heading = 145.0001
Objectives[9]mission_Actors[28]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[28]Relationship_Group = Enemy1
Objectives[9]mission_Actors[28]AddBlip = True
Objectives[9]mission_Actors[28]ShowCone = False
Objectives[9]mission_Actors[28]Invincible = False
Objectives[9]mission_Actors[28]SetHealth = 900
Objectives[9]mission_Actors[28]DieFromHeadShot = True
Objectives[9]mission_Actors[28]CanExitVehicle = True
Objectives[9]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[28]AlwaysFight = True
Objectives[9]mission_Actors[28]Seeing_Range = 30
Objectives[9]mission_Actors[28]Hearing_Range = 30
Objectives[9]mission_Actors[28]CombatMovement = Offensive
Objectives[9]mission_Actors[28]weapon = AdvancedRifle
Objectives[9]mission_Actors[28]Variation = Default
Objectives[9]mission_Actors[28]Task = 0
Objectives[9]mission_Actors[28]Task_Guard_Range = 5
Objectives[9]mission_Actors[28]Task_Stay_In_Range = True
Objectives[9]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[28]Task_Scenario = NONE
Objectives[9]mission_Actors[29]Survive_Number = 0
Objectives[9]mission_Actors[29]Failed_Text = 
Objectives[9]mission_Actors[29]Remove_After = 0
Objectives[9]mission_Actors[29]positionX = -237.5206
Objectives[9]mission_Actors[29]positionY = -1997.242
Objectives[9]mission_Actors[29]positionZ = 24.68554
Objectives[9]mission_Actors[29]Heading = 145.0001
Objectives[9]mission_Actors[29]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[29]Relationship_Group = Enemy1
Objectives[9]mission_Actors[29]AddBlip = True
Objectives[9]mission_Actors[29]ShowCone = False
Objectives[9]mission_Actors[29]Invincible = False
Objectives[9]mission_Actors[29]SetHealth = 900
Objectives[9]mission_Actors[29]DieFromHeadShot = True
Objectives[9]mission_Actors[29]CanExitVehicle = True
Objectives[9]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[29]AlwaysFight = True
Objectives[9]mission_Actors[29]Seeing_Range = 30
Objectives[9]mission_Actors[29]Hearing_Range = 30
Objectives[9]mission_Actors[29]CombatMovement = Offensive
Objectives[9]mission_Actors[29]weapon = AdvancedRifle
Objectives[9]mission_Actors[29]Variation = Default
Objectives[9]mission_Actors[29]Task = 0
Objectives[9]mission_Actors[29]Task_Guard_Range = 5
Objectives[9]mission_Actors[29]Task_Stay_In_Range = True
Objectives[9]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[29]Task_Scenario = NONE
Objectives[9]mission_Actors[30]Survive_Number = 0
Objectives[9]mission_Actors[30]Failed_Text = 
Objectives[9]mission_Actors[30]Remove_After = 0
Objectives[9]mission_Actors[30]positionX = -226.7356
Objectives[9]mission_Actors[30]positionY = -2002.849
Objectives[9]mission_Actors[30]positionZ = 24.68534
Objectives[9]mission_Actors[30]Heading = 145.0001
Objectives[9]mission_Actors[30]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[30]Relationship_Group = Enemy1
Objectives[9]mission_Actors[30]AddBlip = True
Objectives[9]mission_Actors[30]ShowCone = False
Objectives[9]mission_Actors[30]Invincible = False
Objectives[9]mission_Actors[30]SetHealth = 900
Objectives[9]mission_Actors[30]DieFromHeadShot = True
Objectives[9]mission_Actors[30]CanExitVehicle = True
Objectives[9]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[30]AlwaysFight = True
Objectives[9]mission_Actors[30]Seeing_Range = 30
Objectives[9]mission_Actors[30]Hearing_Range = 30
Objectives[9]mission_Actors[30]CombatMovement = Offensive
Objectives[9]mission_Actors[30]weapon = AdvancedRifle
Objectives[9]mission_Actors[30]Variation = Default
Objectives[9]mission_Actors[30]Task = 0
Objectives[9]mission_Actors[30]Task_Guard_Range = 5
Objectives[9]mission_Actors[30]Task_Stay_In_Range = True
Objectives[9]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[30]Task_Scenario = NONE
Objectives[9]mission_Actors[31]Survive_Number = 0
Objectives[9]mission_Actors[31]Failed_Text = 
Objectives[9]mission_Actors[31]Remove_After = 0
Objectives[9]mission_Actors[31]positionX = -232.0826
Objectives[9]mission_Actors[31]positionY = -2006.095
Objectives[9]mission_Actors[31]positionZ = 24.68538
Objectives[9]mission_Actors[31]Heading = 145.0001
Objectives[9]mission_Actors[31]String_Name = s_m_y_hwaycop_01
Objectives[9]mission_Actors[31]Relationship_Group = Enemy1
Objectives[9]mission_Actors[31]AddBlip = True
Objectives[9]mission_Actors[31]ShowCone = False
Objectives[9]mission_Actors[31]Invincible = False
Objectives[9]mission_Actors[31]SetHealth = 900
Objectives[9]mission_Actors[31]DieFromHeadShot = True
Objectives[9]mission_Actors[31]CanExitVehicle = True
Objectives[9]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[31]AlwaysFight = True
Objectives[9]mission_Actors[31]Seeing_Range = 30
Objectives[9]mission_Actors[31]Hearing_Range = 30
Objectives[9]mission_Actors[31]CombatMovement = Offensive
Objectives[9]mission_Actors[31]weapon = AdvancedRifle
Objectives[9]mission_Actors[31]Variation = Default
Objectives[9]mission_Actors[31]Task = 0
Objectives[9]mission_Actors[31]Task_Guard_Range = 5
Objectives[9]mission_Actors[31]Task_Stay_In_Range = True
Objectives[9]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[31]Task_Scenario = NONE
Objectives[9]mission_Actors[32]Survive_Number = 0
Objectives[9]mission_Actors[32]Failed_Text = 
Objectives[9]mission_Actors[32]Remove_After = 0
Objectives[9]mission_Actors[32]positionX = -239.1402
Objectives[9]mission_Actors[32]positionY = -2005.317
Objectives[9]mission_Actors[32]positionZ = 24.68553
Objectives[9]mission_Actors[32]Heading = 345.0001
Objectives[9]mission_Actors[32]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[32]Relationship_Group = Enemy1
Objectives[9]mission_Actors[32]AddBlip = True
Objectives[9]mission_Actors[32]ShowCone = False
Objectives[9]mission_Actors[32]Invincible = False
Objectives[9]mission_Actors[32]SetHealth = 900
Objectives[9]mission_Actors[32]DieFromHeadShot = True
Objectives[9]mission_Actors[32]CanExitVehicle = True
Objectives[9]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[32]AlwaysFight = True
Objectives[9]mission_Actors[32]Seeing_Range = 30
Objectives[9]mission_Actors[32]Hearing_Range = 30
Objectives[9]mission_Actors[32]CombatMovement = Offensive
Objectives[9]mission_Actors[32]weapon = Minigun
Objectives[9]mission_Actors[32]Variation = Default
Objectives[9]mission_Actors[32]Task = 0
Objectives[9]mission_Actors[32]Task_Guard_Range = 5
Objectives[9]mission_Actors[32]Task_Stay_In_Range = True
Objectives[9]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[32]Task_Scenario = NONE
Objectives[9]mission_Actors[33]Survive_Number = 0
Objectives[9]mission_Actors[33]Failed_Text = 
Objectives[9]mission_Actors[33]Remove_After = 0
Objectives[9]mission_Actors[33]positionX = -228.4946
Objectives[9]mission_Actors[33]positionY = -2005.519
Objectives[9]mission_Actors[33]positionZ = 24.68523
Objectives[9]mission_Actors[33]Heading = 150.0001
Objectives[9]mission_Actors[33]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[33]Relationship_Group = Enemy1
Objectives[9]mission_Actors[33]AddBlip = True
Objectives[9]mission_Actors[33]ShowCone = False
Objectives[9]mission_Actors[33]Invincible = False
Objectives[9]mission_Actors[33]SetHealth = 900
Objectives[9]mission_Actors[33]DieFromHeadShot = True
Objectives[9]mission_Actors[33]CanExitVehicle = True
Objectives[9]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[33]AlwaysFight = True
Objectives[9]mission_Actors[33]Seeing_Range = 30
Objectives[9]mission_Actors[33]Hearing_Range = 30
Objectives[9]mission_Actors[33]CombatMovement = Offensive
Objectives[9]mission_Actors[33]weapon = Minigun
Objectives[9]mission_Actors[33]Variation = Default
Objectives[9]mission_Actors[33]Task = 0
Objectives[9]mission_Actors[33]Task_Guard_Range = 5
Objectives[9]mission_Actors[33]Task_Stay_In_Range = True
Objectives[9]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[33]Task_Scenario = NONE
Objectives[9]mission_Actors[34]Survive_Number = 0
Objectives[9]mission_Actors[34]Failed_Text = 
Objectives[9]mission_Actors[34]Remove_After = 0
Objectives[9]mission_Actors[34]positionX = -253.6731
Objectives[9]mission_Actors[34]positionY = -2003.478
Objectives[9]mission_Actors[34]positionZ = 30.14581
Objectives[9]mission_Actors[34]Heading = 150.0001
Objectives[9]mission_Actors[34]String_Name = s_m_y_cop_01
Objectives[9]mission_Actors[34]Relationship_Group = Enemy1
Objectives[9]mission_Actors[34]AddBlip = True
Objectives[9]mission_Actors[34]ShowCone = False
Objectives[9]mission_Actors[34]Invincible = False
Objectives[9]mission_Actors[34]SetHealth = 900
Objectives[9]mission_Actors[34]DieFromHeadShot = True
Objectives[9]mission_Actors[34]CanExitVehicle = True
Objectives[9]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[34]AlwaysFight = True
Objectives[9]mission_Actors[34]Seeing_Range = 30
Objectives[9]mission_Actors[34]Hearing_Range = 30
Objectives[9]mission_Actors[34]CombatMovement = Offensive
Objectives[9]mission_Actors[34]weapon = Minigun
Objectives[9]mission_Actors[34]Variation = Default
Objectives[9]mission_Actors[34]Task = 0
Objectives[9]mission_Actors[34]Task_Guard_Range = 5
Objectives[9]mission_Actors[34]Task_Stay_In_Range = True
Objectives[9]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[34]Task_Scenario = NONE
Objectives[9]mission_Actors[35]Survive_Number = 0
Objectives[9]mission_Actors[35]Failed_Text = 
Objectives[9]mission_Actors[35]Remove_After = 0
Objectives[9]mission_Actors[35]positionX = -258.3118
Objectives[9]mission_Actors[35]positionY = -2100.579
Objectives[9]mission_Actors[35]positionZ = 27.62041
Objectives[9]mission_Actors[35]Heading = 310.0001
Objectives[9]mission_Actors[35]String_Name = player_two
Objectives[9]mission_Actors[35]Relationship_Group = Companion
Objectives[9]mission_Actors[35]AddBlip = True
Objectives[9]mission_Actors[35]ShowCone = False
Objectives[9]mission_Actors[35]Invincible = False
Objectives[9]mission_Actors[35]SetHealth = 5000
Objectives[9]mission_Actors[35]DieFromHeadShot = True
Objectives[9]mission_Actors[35]CanExitVehicle = True
Objectives[9]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[35]AlwaysFight = True
Objectives[9]mission_Actors[35]Seeing_Range = 30
Objectives[9]mission_Actors[35]Hearing_Range = 30
Objectives[9]mission_Actors[35]CombatMovement = Offensive
Objectives[9]mission_Actors[35]weapon = MicroSMG
Objectives[9]mission_Actors[35]Variation = Default
Objectives[9]mission_Actors[35]Task = 0
Objectives[9]mission_Actors[35]Task_Guard_Range = 5
Objectives[9]mission_Actors[35]Task_Stay_In_Range = True
Objectives[9]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[35]Task_Scenario = NONE
Objectives[9]mission_Actors[36]Survive_Number = 0
Objectives[9]mission_Actors[36]Failed_Text = 
Objectives[9]mission_Actors[36]Remove_After = 0
Objectives[9]mission_Actors[36]positionX = -259.1083
Objectives[9]mission_Actors[36]positionY = -2098.338
Objectives[9]mission_Actors[36]positionZ = 27.62041
Objectives[9]mission_Actors[36]Heading = 310.0001
Objectives[9]mission_Actors[36]String_Name = player_two
Objectives[9]mission_Actors[36]Relationship_Group = Companion
Objectives[9]mission_Actors[36]AddBlip = True
Objectives[9]mission_Actors[36]ShowCone = False
Objectives[9]mission_Actors[36]Invincible = False
Objectives[9]mission_Actors[36]SetHealth = 5000
Objectives[9]mission_Actors[36]DieFromHeadShot = True
Objectives[9]mission_Actors[36]CanExitVehicle = True
Objectives[9]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[36]AlwaysFight = True
Objectives[9]mission_Actors[36]Seeing_Range = 30
Objectives[9]mission_Actors[36]Hearing_Range = 30
Objectives[9]mission_Actors[36]CombatMovement = Offensive
Objectives[9]mission_Actors[36]weapon = MicroSMG
Objectives[9]mission_Actors[36]Variation = Default
Objectives[9]mission_Actors[36]Task = 0
Objectives[9]mission_Actors[36]Task_Guard_Range = 5
Objectives[9]mission_Actors[36]Task_Stay_In_Range = True
Objectives[9]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[36]Task_Scenario = NONE
Objectives[9]mission_Actors[37]Survive_Number = 0
Objectives[9]mission_Actors[37]Failed_Text = 
Objectives[9]mission_Actors[37]Remove_After = 0
Objectives[9]mission_Actors[37]positionX = -259.599
Objectives[9]mission_Actors[37]positionY = -2099.409
Objectives[9]mission_Actors[37]positionZ = 27.62041
Objectives[9]mission_Actors[37]Heading = 310.0001
Objectives[9]mission_Actors[37]String_Name = player_two
Objectives[9]mission_Actors[37]Relationship_Group = Companion
Objectives[9]mission_Actors[37]AddBlip = True
Objectives[9]mission_Actors[37]ShowCone = False
Objectives[9]mission_Actors[37]Invincible = False
Objectives[9]mission_Actors[37]SetHealth = 5000
Objectives[9]mission_Actors[37]DieFromHeadShot = True
Objectives[9]mission_Actors[37]CanExitVehicle = True
Objectives[9]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[37]AlwaysFight = True
Objectives[9]mission_Actors[37]Seeing_Range = 30
Objectives[9]mission_Actors[37]Hearing_Range = 30
Objectives[9]mission_Actors[37]CombatMovement = Offensive
Objectives[9]mission_Actors[37]weapon = MicroSMG
Objectives[9]mission_Actors[37]Variation = Default
Objectives[9]mission_Actors[37]Task = 0
Objectives[9]mission_Actors[37]Task_Guard_Range = 5
Objectives[9]mission_Actors[37]Task_Stay_In_Range = True
Objectives[9]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[37]Task_Scenario = NONE
Objectives[9]mission_Actors[38]Survive_Number = 0
Objectives[9]mission_Actors[38]Failed_Text = 
Objectives[9]mission_Actors[38]Remove_After = 0
Objectives[9]mission_Actors[38]positionX = -259.9758
Objectives[9]mission_Actors[38]positionY = -2097.102
Objectives[9]mission_Actors[38]positionZ = 27.62041
Objectives[9]mission_Actors[38]Heading = 310.0001
Objectives[9]mission_Actors[38]String_Name = player_two
Objectives[9]mission_Actors[38]Relationship_Group = Companion
Objectives[9]mission_Actors[38]AddBlip = True
Objectives[9]mission_Actors[38]ShowCone = False
Objectives[9]mission_Actors[38]Invincible = False
Objectives[9]mission_Actors[38]SetHealth = 5000
Objectives[9]mission_Actors[38]DieFromHeadShot = True
Objectives[9]mission_Actors[38]CanExitVehicle = True
Objectives[9]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[38]AlwaysFight = True
Objectives[9]mission_Actors[38]Seeing_Range = 30
Objectives[9]mission_Actors[38]Hearing_Range = 30
Objectives[9]mission_Actors[38]CombatMovement = Offensive
Objectives[9]mission_Actors[38]weapon = MicroSMG
Objectives[9]mission_Actors[38]Variation = Default
Objectives[9]mission_Actors[38]Task = 0
Objectives[9]mission_Actors[38]Task_Guard_Range = 5
Objectives[9]mission_Actors[38]Task_Stay_In_Range = True
Objectives[9]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[38]Task_Scenario = NONE
Objectives[9]mission_Actors[39]Survive_Number = 0
Objectives[9]mission_Actors[39]Failed_Text = 
Objectives[9]mission_Actors[39]Remove_After = 0
Objectives[9]mission_Actors[39]positionX = -260.6231
Objectives[9]mission_Actors[39]positionY = -2095.67
Objectives[9]mission_Actors[39]positionZ = 27.62041
Objectives[9]mission_Actors[39]Heading = 310.0001
Objectives[9]mission_Actors[39]String_Name = player_two
Objectives[9]mission_Actors[39]Relationship_Group = Companion
Objectives[9]mission_Actors[39]AddBlip = True
Objectives[9]mission_Actors[39]ShowCone = False
Objectives[9]mission_Actors[39]Invincible = False
Objectives[9]mission_Actors[39]SetHealth = 5000
Objectives[9]mission_Actors[39]DieFromHeadShot = True
Objectives[9]mission_Actors[39]CanExitVehicle = True
Objectives[9]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[39]AlwaysFight = True
Objectives[9]mission_Actors[39]Seeing_Range = 30
Objectives[9]mission_Actors[39]Hearing_Range = 30
Objectives[9]mission_Actors[39]CombatMovement = Offensive
Objectives[9]mission_Actors[39]weapon = MicroSMG
Objectives[9]mission_Actors[39]Variation = Default
Objectives[9]mission_Actors[39]Task = 0
Objectives[9]mission_Actors[39]Task_Guard_Range = 5
Objectives[9]mission_Actors[39]Task_Stay_In_Range = True
Objectives[9]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[39]Task_Scenario = NONE
Objectives[9]mission_Actors[40]Survive_Number = 0
Objectives[9]mission_Actors[40]Failed_Text = 
Objectives[9]mission_Actors[40]Remove_After = 0
Objectives[9]mission_Actors[40]positionX = -261.2552
Objectives[9]mission_Actors[40]positionY = -2094.271
Objectives[9]mission_Actors[40]positionZ = 27.62041
Objectives[9]mission_Actors[40]Heading = 310.0001
Objectives[9]mission_Actors[40]String_Name = player_two
Objectives[9]mission_Actors[40]Relationship_Group = Companion
Objectives[9]mission_Actors[40]AddBlip = True
Objectives[9]mission_Actors[40]ShowCone = False
Objectives[9]mission_Actors[40]Invincible = False
Objectives[9]mission_Actors[40]SetHealth = 5000
Objectives[9]mission_Actors[40]DieFromHeadShot = True
Objectives[9]mission_Actors[40]CanExitVehicle = True
Objectives[9]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[40]AlwaysFight = True
Objectives[9]mission_Actors[40]Seeing_Range = 30
Objectives[9]mission_Actors[40]Hearing_Range = 30
Objectives[9]mission_Actors[40]CombatMovement = Offensive
Objectives[9]mission_Actors[40]weapon = MicroSMG
Objectives[9]mission_Actors[40]Variation = Default
Objectives[9]mission_Actors[40]Task = 0
Objectives[9]mission_Actors[40]Task_Guard_Range = 5
Objectives[9]mission_Actors[40]Task_Stay_In_Range = True
Objectives[9]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[40]Task_Scenario = NONE
Objectives[9]mission_Actors[41]Survive_Number = 0
Objectives[9]mission_Actors[41]Failed_Text = 
Objectives[9]mission_Actors[41]Remove_After = 0
Objectives[9]mission_Actors[41]positionX = -261.8188
Objectives[9]mission_Actors[41]positionY = -2093.024
Objectives[9]mission_Actors[41]positionZ = 27.62041
Objectives[9]mission_Actors[41]Heading = 310.0001
Objectives[9]mission_Actors[41]String_Name = player_two
Objectives[9]mission_Actors[41]Relationship_Group = Companion
Objectives[9]mission_Actors[41]AddBlip = True
Objectives[9]mission_Actors[41]ShowCone = False
Objectives[9]mission_Actors[41]Invincible = False
Objectives[9]mission_Actors[41]SetHealth = 5000
Objectives[9]mission_Actors[41]DieFromHeadShot = True
Objectives[9]mission_Actors[41]CanExitVehicle = True
Objectives[9]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[41]AlwaysFight = True
Objectives[9]mission_Actors[41]Seeing_Range = 30
Objectives[9]mission_Actors[41]Hearing_Range = 30
Objectives[9]mission_Actors[41]CombatMovement = Offensive
Objectives[9]mission_Actors[41]weapon = MicroSMG
Objectives[9]mission_Actors[41]Variation = Default
Objectives[9]mission_Actors[41]Task = 0
Objectives[9]mission_Actors[41]Task_Guard_Range = 5
Objectives[9]mission_Actors[41]Task_Stay_In_Range = True
Objectives[9]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[41]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Safe_Cracking_Objective
Objectives[10]Text = Open The ~r~Safe
Objectives[10]positionX = -238.3838
Objectives[10]positionY = -2000.842
Objectives[10]positionZ = 23.68555
Objectives[10]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[10]SafeCracking_Prop_PositionX = 0
Objectives[10]SafeCracking_Prop_PositionY = 0
Objectives[10]SafeCracking_Prop_PositionZ = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Kill The ~r~Backup Police
Objectives[11]Text2 = 
Objectives[11]Type = Kill_Actors
Objectives[11]positionX = -191.0109
Objectives[11]positionY = -2028.376
Objectives[11]positionZ = 26.62041
Objectives[11]KillAll1 = False
Objectives[11]KillAll2 = True
Objectives[11]Kill_Actors_Add_Blips = True
Objectives[11]Kill_Actors_Add_Markers = False
Objectives[11]DropPickups = False
Objectives[11]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[11]mission_ActorsCount = 16
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = -191.0109
Objectives[11]mission_Actors[0]positionY = -2028.376
Objectives[11]mission_Actors[0]positionZ = 27.62041
Objectives[11]mission_Actors[0]Heading = 65.00014
Objectives[11]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy2
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 2000
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 500
Objectives[11]mission_Actors[0]Hearing_Range = 500
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = CombatPDW
Objectives[11]mission_Actors[0]Variation = Default
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = -191.1922
Objectives[11]mission_Actors[1]positionY = -2029.769
Objectives[11]mission_Actors[1]positionZ = 27.62041
Objectives[11]mission_Actors[1]Heading = 65.00014
Objectives[11]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy2
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 2000
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 500
Objectives[11]mission_Actors[1]Hearing_Range = 500
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = CombatPDW
Objectives[11]mission_Actors[1]Variation = Default
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = -192.0142
Objectives[11]mission_Actors[2]positionY = -2031.804
Objectives[11]mission_Actors[2]positionZ = 27.62041
Objectives[11]mission_Actors[2]Heading = 65.00014
Objectives[11]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy2
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 2000
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = CombatPDW
Objectives[11]mission_Actors[2]Variation = Default
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = -192.4037
Objectives[11]mission_Actors[3]positionY = -2032.779
Objectives[11]mission_Actors[3]positionZ = 27.62041
Objectives[11]mission_Actors[3]Heading = 65.00014
Objectives[11]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy2
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 2000
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = CombatPDW
Objectives[11]mission_Actors[3]Variation = Default
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = -192.8294
Objectives[11]mission_Actors[4]positionY = -2034.318
Objectives[11]mission_Actors[4]positionZ = 27.62041
Objectives[11]mission_Actors[4]Heading = 65.00014
Objectives[11]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy2
Objectives[11]mission_Actors[4]AddBlip = True
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 2000
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = CombatPDW
Objectives[11]mission_Actors[4]Variation = Default
Objectives[11]mission_Actors[4]Task = 0
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = -193.235
Objectives[11]mission_Actors[5]positionY = -2035.899
Objectives[11]mission_Actors[5]positionZ = 27.62041
Objectives[11]mission_Actors[5]Heading = 65.00014
Objectives[11]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[5]Relationship_Group = Enemy2
Objectives[11]mission_Actors[5]AddBlip = True
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 2000
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = CombatPDW
Objectives[11]mission_Actors[5]Variation = Default
Objectives[11]mission_Actors[5]Task = 0
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = -190.5635
Objectives[11]mission_Actors[6]positionY = -2038.603
Objectives[11]mission_Actors[6]positionZ = 27.62041
Objectives[11]mission_Actors[6]Heading = 65.00014
Objectives[11]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[6]Relationship_Group = Enemy2
Objectives[11]mission_Actors[6]AddBlip = True
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 2000
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = True
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = CombatPDW
Objectives[11]mission_Actors[6]Variation = Default
Objectives[11]mission_Actors[6]Task = 0
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = -190.1188
Objectives[11]mission_Actors[7]positionY = -2036.211
Objectives[11]mission_Actors[7]positionZ = 27.62041
Objectives[11]mission_Actors[7]Heading = 65.00014
Objectives[11]mission_Actors[7]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[7]Relationship_Group = Enemy2
Objectives[11]mission_Actors[7]AddBlip = True
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 2000
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = True
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Offensive
Objectives[11]mission_Actors[7]weapon = CombatPDW
Objectives[11]mission_Actors[7]Variation = Default
Objectives[11]mission_Actors[7]Task = 0
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 0
Objectives[11]mission_Actors[8]positionX = -189.9417
Objectives[11]mission_Actors[8]positionY = -2035.032
Objectives[11]mission_Actors[8]positionZ = 27.62041
Objectives[11]mission_Actors[8]Heading = 65.00014
Objectives[11]mission_Actors[8]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[8]Relationship_Group = Enemy2
Objectives[11]mission_Actors[8]AddBlip = True
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]SetHealth = 2000
Objectives[11]mission_Actors[8]DieFromHeadShot = True
Objectives[11]mission_Actors[8]CanExitVehicle = True
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 30
Objectives[11]mission_Actors[8]Hearing_Range = 30
Objectives[11]mission_Actors[8]CombatMovement = Offensive
Objectives[11]mission_Actors[8]weapon = CombatPDW
Objectives[11]mission_Actors[8]Variation = Default
Objectives[11]mission_Actors[8]Task = 0
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Actors[9]Survive_Number = 0
Objectives[11]mission_Actors[9]Failed_Text = 
Objectives[11]mission_Actors[9]Remove_After = 0
Objectives[11]mission_Actors[9]positionX = -189.6414
Objectives[11]mission_Actors[9]positionY = -2033.781
Objectives[11]mission_Actors[9]positionZ = 27.62041
Objectives[11]mission_Actors[9]Heading = 65.00014
Objectives[11]mission_Actors[9]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[9]Relationship_Group = Enemy2
Objectives[11]mission_Actors[9]AddBlip = True
Objectives[11]mission_Actors[9]ShowCone = False
Objectives[11]mission_Actors[9]Invincible = False
Objectives[11]mission_Actors[9]SetHealth = 2000
Objectives[11]mission_Actors[9]DieFromHeadShot = True
Objectives[11]mission_Actors[9]CanExitVehicle = True
Objectives[11]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[9]AlwaysFight = True
Objectives[11]mission_Actors[9]Seeing_Range = 30
Objectives[11]mission_Actors[9]Hearing_Range = 30
Objectives[11]mission_Actors[9]CombatMovement = Offensive
Objectives[11]mission_Actors[9]weapon = CombatPDW
Objectives[11]mission_Actors[9]Variation = Default
Objectives[11]mission_Actors[9]Task = 0
Objectives[11]mission_Actors[9]Task_Guard_Range = 5
Objectives[11]mission_Actors[9]Task_Stay_In_Range = True
Objectives[11]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[9]Task_Scenario = NONE
Objectives[11]mission_Actors[10]Survive_Number = 0
Objectives[11]mission_Actors[10]Failed_Text = 
Objectives[11]mission_Actors[10]Remove_After = 0
Objectives[11]mission_Actors[10]positionX = -189.2858
Objectives[11]mission_Actors[10]positionY = -2032.299
Objectives[11]mission_Actors[10]positionZ = 27.62041
Objectives[11]mission_Actors[10]Heading = 65.00014
Objectives[11]mission_Actors[10]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[10]Relationship_Group = Enemy2
Objectives[11]mission_Actors[10]AddBlip = True
Objectives[11]mission_Actors[10]ShowCone = False
Objectives[11]mission_Actors[10]Invincible = False
Objectives[11]mission_Actors[10]SetHealth = 2000
Objectives[11]mission_Actors[10]DieFromHeadShot = True
Objectives[11]mission_Actors[10]CanExitVehicle = True
Objectives[11]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[10]AlwaysFight = True
Objectives[11]mission_Actors[10]Seeing_Range = 30
Objectives[11]mission_Actors[10]Hearing_Range = 30
Objectives[11]mission_Actors[10]CombatMovement = Offensive
Objectives[11]mission_Actors[10]weapon = CombatPDW
Objectives[11]mission_Actors[10]Variation = Default
Objectives[11]mission_Actors[10]Task = 0
Objectives[11]mission_Actors[10]Task_Guard_Range = 5
Objectives[11]mission_Actors[10]Task_Stay_In_Range = True
Objectives[11]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[10]Task_Scenario = NONE
Objectives[11]mission_Actors[11]Survive_Number = 0
Objectives[11]mission_Actors[11]Failed_Text = 
Objectives[11]mission_Actors[11]Remove_After = 0
Objectives[11]mission_Actors[11]positionX = -188.8815
Objectives[11]mission_Actors[11]positionY = -2030.613
Objectives[11]mission_Actors[11]positionZ = 27.62041
Objectives[11]mission_Actors[11]Heading = 65.00014
Objectives[11]mission_Actors[11]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[11]Relationship_Group = Enemy2
Objectives[11]mission_Actors[11]AddBlip = True
Objectives[11]mission_Actors[11]ShowCone = False
Objectives[11]mission_Actors[11]Invincible = False
Objectives[11]mission_Actors[11]SetHealth = 2000
Objectives[11]mission_Actors[11]DieFromHeadShot = True
Objectives[11]mission_Actors[11]CanExitVehicle = True
Objectives[11]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[11]AlwaysFight = True
Objectives[11]mission_Actors[11]Seeing_Range = 30
Objectives[11]mission_Actors[11]Hearing_Range = 30
Objectives[11]mission_Actors[11]CombatMovement = Offensive
Objectives[11]mission_Actors[11]weapon = CombatPDW
Objectives[11]mission_Actors[11]Variation = Default
Objectives[11]mission_Actors[11]Task = 0
Objectives[11]mission_Actors[11]Task_Guard_Range = 5
Objectives[11]mission_Actors[11]Task_Stay_In_Range = True
Objectives[11]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[11]Task_Scenario = NONE
Objectives[11]mission_Actors[12]Survive_Number = 0
Objectives[11]mission_Actors[12]Failed_Text = 
Objectives[11]mission_Actors[12]Remove_After = 0
Objectives[11]mission_Actors[12]positionX = -188.5767
Objectives[11]mission_Actors[12]positionY = -2029.343
Objectives[11]mission_Actors[12]positionZ = 27.62041
Objectives[11]mission_Actors[12]Heading = 65.00014
Objectives[11]mission_Actors[12]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[12]Relationship_Group = Enemy2
Objectives[11]mission_Actors[12]AddBlip = True
Objectives[11]mission_Actors[12]ShowCone = False
Objectives[11]mission_Actors[12]Invincible = False
Objectives[11]mission_Actors[12]SetHealth = 2000
Objectives[11]mission_Actors[12]DieFromHeadShot = True
Objectives[11]mission_Actors[12]CanExitVehicle = True
Objectives[11]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[12]AlwaysFight = True
Objectives[11]mission_Actors[12]Seeing_Range = 30
Objectives[11]mission_Actors[12]Hearing_Range = 30
Objectives[11]mission_Actors[12]CombatMovement = Offensive
Objectives[11]mission_Actors[12]weapon = CombatPDW
Objectives[11]mission_Actors[12]Variation = Default
Objectives[11]mission_Actors[12]Task = 0
Objectives[11]mission_Actors[12]Task_Guard_Range = 5
Objectives[11]mission_Actors[12]Task_Stay_In_Range = True
Objectives[11]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[12]Task_Scenario = NONE
Objectives[11]mission_Actors[13]Survive_Number = 0
Objectives[11]mission_Actors[13]Failed_Text = 
Objectives[11]mission_Actors[13]Remove_After = 0
Objectives[11]mission_Actors[13]positionX = -188.2234
Objectives[11]mission_Actors[13]positionY = -2027.87
Objectives[11]mission_Actors[13]positionZ = 27.62041
Objectives[11]mission_Actors[13]Heading = 65.00014
Objectives[11]mission_Actors[13]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[13]Relationship_Group = Enemy2
Objectives[11]mission_Actors[13]AddBlip = True
Objectives[11]mission_Actors[13]ShowCone = False
Objectives[11]mission_Actors[13]Invincible = False
Objectives[11]mission_Actors[13]SetHealth = 2000
Objectives[11]mission_Actors[13]DieFromHeadShot = True
Objectives[11]mission_Actors[13]CanExitVehicle = True
Objectives[11]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[13]AlwaysFight = True
Objectives[11]mission_Actors[13]Seeing_Range = 30
Objectives[11]mission_Actors[13]Hearing_Range = 30
Objectives[11]mission_Actors[13]CombatMovement = Offensive
Objectives[11]mission_Actors[13]weapon = CombatPDW
Objectives[11]mission_Actors[13]Variation = Default
Objectives[11]mission_Actors[13]Task = 0
Objectives[11]mission_Actors[13]Task_Guard_Range = 5
Objectives[11]mission_Actors[13]Task_Stay_In_Range = True
Objectives[11]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[13]Task_Scenario = NONE
Objectives[11]mission_Actors[14]Survive_Number = 0
Objectives[11]mission_Actors[14]Failed_Text = 
Objectives[11]mission_Actors[14]Remove_After = 0
Objectives[11]mission_Actors[14]positionX = -187.8495
Objectives[11]mission_Actors[14]positionY = -2026.312
Objectives[11]mission_Actors[14]positionZ = 27.62041
Objectives[11]mission_Actors[14]Heading = 65.00014
Objectives[11]mission_Actors[14]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[14]Relationship_Group = Enemy2
Objectives[11]mission_Actors[14]AddBlip = True
Objectives[11]mission_Actors[14]ShowCone = False
Objectives[11]mission_Actors[14]Invincible = False
Objectives[11]mission_Actors[14]SetHealth = 2000
Objectives[11]mission_Actors[14]DieFromHeadShot = True
Objectives[11]mission_Actors[14]CanExitVehicle = True
Objectives[11]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[14]AlwaysFight = True
Objectives[11]mission_Actors[14]Seeing_Range = 30
Objectives[11]mission_Actors[14]Hearing_Range = 30
Objectives[11]mission_Actors[14]CombatMovement = Offensive
Objectives[11]mission_Actors[14]weapon = CombatPDW
Objectives[11]mission_Actors[14]Variation = Default
Objectives[11]mission_Actors[14]Task = 0
Objectives[11]mission_Actors[14]Task_Guard_Range = 5
Objectives[11]mission_Actors[14]Task_Stay_In_Range = True
Objectives[11]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[14]Task_Scenario = NONE
Objectives[11]mission_Actors[15]Survive_Number = 0
Objectives[11]mission_Actors[15]Failed_Text = 
Objectives[11]mission_Actors[15]Remove_After = 0
Objectives[11]mission_Actors[15]positionX = -187.3871
Objectives[11]mission_Actors[15]positionY = -2024.384
Objectives[11]mission_Actors[15]positionZ = 27.62041
Objectives[11]mission_Actors[15]Heading = 65.00014
Objectives[11]mission_Actors[15]String_Name = s_m_y_swat_01
Objectives[11]mission_Actors[15]Relationship_Group = Enemy2
Objectives[11]mission_Actors[15]AddBlip = True
Objectives[11]mission_Actors[15]ShowCone = False
Objectives[11]mission_Actors[15]Invincible = False
Objectives[11]mission_Actors[15]SetHealth = 2000
Objectives[11]mission_Actors[15]DieFromHeadShot = True
Objectives[11]mission_Actors[15]CanExitVehicle = True
Objectives[11]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[15]AlwaysFight = True
Objectives[11]mission_Actors[15]Seeing_Range = 30
Objectives[11]mission_Actors[15]Hearing_Range = 30
Objectives[11]mission_Actors[15]CombatMovement = Offensive
Objectives[11]mission_Actors[15]weapon = CombatPDW
Objectives[11]mission_Actors[15]Variation = Default
Objectives[11]mission_Actors[15]Task = 0
Objectives[11]mission_Actors[15]Task_Guard_Range = 5
Objectives[11]mission_Actors[15]Task_Stay_In_Range = True
Objectives[11]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[15]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Deliver The ~g~Money To The Alien
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 107.1517
Objectives[12]positionY = -1844.731
Objectives[12]positionZ = 24.37566
Objectives[12]Heading = -2190
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 200
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Deliver The ~g~Money To The Alien
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 104.5354
Objectives[13]positionY = -1818.435
Objectives[13]positionZ = 25.53302
Objectives[13]Heading = -1905
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1.5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 103.9707
Objectives[13]mission_Actors[0]positionY = -1818.149
Objectives[13]mission_Actors[0]positionZ = 26.52975
Objectives[13]mission_Actors[0]Heading = 239.9999
Objectives[13]mission_Actors[0]String_Name = s_m_m_movalien_01
Objectives[13]mission_Actors[0]Relationship_Group = Friend
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Default
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

